Everytime i need feedback about something related to my maps, i'll ask here.
For this month (actually next month):
How would you improve emp_bush?
Things i considered:
1) Add a 8 meter tunnel (3 seconds walking) in the bunker in middle SOUTH (not center area) that ends with a ladder under the forest on the plateau, so people on the plateau can access the bunker and lower ground from there (for ammo/health/escape), and people below can reach the plateau from the bunker (sneaking/saving time/ambushing)
2) Add small constructions, possibly engineer buildable, to some passages. For example like the 4 ramps overlooking the bridge in slaughtered. Though i'm not sure how (what function: keep things in or out), where (haven't played the map enough to know which areas need balancing and in what way), and which style i shoud use for the constructions.
3) Add a small round bunker in middle NORTH (not center area) because it's also an important area (all 3 middle areas give double res and access to the other side of the map) and for the sake of balancing (since you don't know where a team starts) it should have something beneficial as well. The bunker would be placed close to the rock and forest in the center of that area so it won't limit building space.
4) Add some details to boring regions. But which are boring regions, and what would be easy to implement and not look out of place?
Suggestions?
Edit: added a minimap with my current ideas
